By Vivek Ragunathan
Input a global of hardcore back-end, server-side company programming at the .NET platform. This booklet offers many of the vital points of the C++/CLI language that regularly develop into a barrier combating programmers from exploring extra. The C++/CLI Primer is a strong yet compact booklet that may advisor you thru that barrier. a lot of todays complicated transactions and company purposes expect C++/CLI. visible Studio 2015 and previous models help C++/CLI if you happen to software utilizing an IDE. C++/CLI is unattractive, clumsy, and difficult compared to different glossy languages that run at the .NET platform. Thats since it is strong. Like gentle that may be seen as a wave or particle, C++/CLI may be exercised as an unsupervised or controlled or truly because the sandwich language to do combined mode programming, that's its genuine strength. Thats additionally why it really is precise.
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Additional resources for C++CLI Primer For .NET Development
It is essentially a property that provides an indexing operator for the class. The indexing can be multidimensional. For instance, consider a class named Manager that has an array of Reportees as a member: C++/CLI Primer 55 56 Chapter 19 | Declaring Properties Here is how you can use the property on the Manager class: With the use of properties, methods such as GetSomeValue and SetSomeValue(Value) are replaced by the short, sweet, and elegant obj->*PropertyName* and obj>*PropertyName* = *SomeValue* syntax.
Properties can be static too, and the static applies to the property as a whole. Besides data member properties, there is something called an Indexed property. It is essentially a property that provides an indexing operator for the class. The indexing can be multidimensional. For instance, consider a class named Manager that has an array of Reportees as a member: C++/CLI Primer 55 56 Chapter 19 | Declaring Properties Here is how you can use the property on the Manager class: With the use of properties, methods such as GetSomeValue and SetSomeValue(Value) are replaced by the short, sweet, and elegant obj->*PropertyName* and obj>*PropertyName* = *SomeValue* syntax.
In C++\CLI, it is not required to explicitly derive from System::IDisposable and implement the Dispose method. Instead, the C++ destructor syntax is analogous to the InternalDispose method (see MyDisposableClass class). When you implement a destructor using the conventional C++ destructor syntax (~ClassName), the compiler automatically derives the class from System::IDisposable and implements the Dispose pattern for you. The skeleton of the Dispose pattern is just a boilerplate, which the compiler injects on your behalf if you provide the cleanup logic via the destructor.